9th Place Overall out of 105 entries
OVERVIEW
Platform:
PC Tools: Unity Duration: 2 Weeks Team Size: 12 Role: Creative Director, Game Designer |
This project came about when the Asylum Game Jam was announced with the theme of "escaping a room". I and 11 others came together to participate in the jam, brainstorming different ways to interpret the theme. We talked about mazes, coffins, and just regular rooms, but in the end, we landed on the theme of a bathysphere quickly descending into the depths of the ocean.
I designed the flow of the game, determining how long each action and phase should last. I also was the creative director for a team of twelve, keeping the art, engineering, narrative, and music constantly updated and on-track so that the final product could be as refined and consistent as possible. In the end, we placed 9th place overall out of 105 entries! Over 2000 views, 266 downloads. |
DESIGN WALKTHROUGH
Summary
Strand is a horror experience that is deliberately paced over approximately 3 minutes. I wanted to create an atmosphere that was stifling and claustrophobic, even though the player could clearly see the wide expanse of the ocean. I did that by having multiple phases of intense horror, communicated to the player using dialogue, sound effects, and music. Beginning Each phase lasts for approximately 45 seconds. The first phase has the player going up to the surface, which has them thinking that everything is fine. Without this phase, the rest of the game wouldn't be as scary. The juxtaposition of this calm part and the intense ending is what makes the experience terrifying. Middle The next phases has the player plunging into the ocean. I utilize quite a bit of illusion of choice, as many of the interactable objects don't actually have functions. I wanted the player to feel like they had some hope of fixing things, even though the situation is completely dire. End I end the game in a jump scare, which releases all of the tension that the entire experience has been leading up to. The flow of the game is constantly escalating and releases at the end. |
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DETAILED INFO
Video
- edited the trailer in Adobe Premiere Pro CC - utilized video, sound effects, and music from the game Sound - created all of the sound effects in the game - edited using royalty free audio and Adobe Audition CC - rated 7th out of 105 for sound for Asylum Game Jam Design - worked with narrative designer to determine flow and pacing of the game |
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LET'S PLAYS
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